Pulldownit plugin is already available for Maya 2019, you can download it from the users area if you have licensed the plugin or download demo version from the web site in case not. You can review latest features and demos of Pulldownit 4.5 here: There was a great expectation about Maya 2019 because it was taken much longer than usual to be released, many users’ thoughts were about some big new feature was coming, but finally Autodesk has focused this release in usability of the tool and performance by presenting an impressive long list of bugs fixes and a few but important improvements when using the software in production. The major enhancement in Maya 2019 is the new cached playback feature, by using it you can speed up the playback of complex scenes or get a sustained frame rate directly in the viewport removing the need to playblast the scene to review issues, in addition you can modify keys freely and the cache auto updates quickly taking in account the changes so you get indeed a faster workflow specially for animation. Cached Playback is intended to be used with keyframed characters or some types of cached animations so all the dynamics solvers inside Maya: Nucleus, MASH, XGEN etc. Doesn’t support it.
The same happens with Pulldownit, you cannot activate cached playback while computing dynamics however after baking keys and delete all PDI bodies you can enable it to speed up the playback in viewport, in our tests with scenes including around 1000 fragments this new Maya cache double the viewport FPS running at near 70 FPS, and if you export the destruction to Alembic the playback is even faster reaching a speed to around 90 FPS in average. Here a quick tutorial about using Maya 2019 cached playback with Pulldownit simulations.
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Feb 1, 2016 - Pulldownit for Maya is a dynamics solver which allows for the creation. Of buildings, cracking surfaces or fracturing any kind of brittle material.
There are other improvements regarding animation keys, two new filters has been added, Butterworth and Key Reducer, the first one is intended to clean noise in animation capture data and the second is useful to remove needless keys in the animation. Besides the integration of Arnold Render in Maya is becoming deeper with each update, in version 2019 you can use Arnold render inside one Maya viewport or render regions directly in the viewport 2.0 Autodesk also claims complex scenes now load faster and interactions with viewport 2.0 are quicker, in our experience that’s true so far, so even if some people is disappointed for the lack of brand new features in other fields we think Autodesk has done it right making Maya faster and more reliable in this release, users should notice it in his everyday work. This project was about destroying a brick wall with an animated robot, I had done similar things in the past using Pulldownit and not difficult but this time I needed to create a thin long crack in the stucco before making the wall to collapse and in addition this crack should follow the trajectory of an animated laser beam coming from the hand of the robot, that was the main challenge.
Making the laser beam crack The laser is a simple thin cylinder in 3ds Max with the height value animated to make it grow towards the wall, besides the cylinder has a Octane material with emission per blue color, in this way it can illuminate the scene and finally to make it shine I added glare and bloom to the cylinder as a post process with Octane render itself. To fracture the wall in the shape of a circle I created a circle spline in 3ds Max and put it inside the stucco, then I used the path-based shatter feature of Pulldownit to create the fragments, with around 200 shards, but I wanted the center part of the wall to break later so I added a second local shatter pattern in the middle of about 70 shards. For making the crack following the trajectory of the light beam, I used a PDI cracker object attached to the circle path, then adding some keys to make sure the cracker had the same speed of the laser and by playing the simulation I got this appealing effect done in seconds. Only problem was the center part of the stucco was falling to the ground after it became isolated, to solve it I attached the stucco wall to the bricks behind by selecting the option “ Attach Nearest” of PDI Fracture Bodies. Hitting the wall The brick wall is made of small cubes attached together as a single object, I discovered this is important to get it broken in the shape of bricks in dynamics, otherwise the wall breaks as a continuous surface.
Pulldownit plugin is already available for Maya 2019, you can download it from the users area if you have licensed the plugin or download demo version from the web site in case not. You can review latest features and demos of Pulldownit 4.5 here: There was a great expectation about Maya 2019 because it was taken much longer than usual to be released, many users’ thoughts were about some big new feature was coming, but finally Autodesk has focused this release in usability of the tool and performance by presenting an impressive long list of bugs fixes and a few but important improvements when using the software in production. The major enhancement in Maya 2019 is the new cached playback feature, by using it you can speed up the playback of complex scenes or get a sustained frame rate directly in the viewport removing the need to playblast the scene to review issues, in addition you can modify keys freely and the cache auto updates quickly taking in account the changes so you get indeed a faster workflow specially for animation. Cached Playback is intended to be used with keyframed characters or some types of cached animations so all the dynamics solvers inside Maya: Nucleus, MASH, XGEN etc. Doesn’t support it.
The same happens with Pulldownit, you cannot activate cached playback while computing dynamics however after baking keys and delete all PDI bodies you can enable it to speed up the playback in viewport, in our tests with scenes including around 1000 fragments this new Maya cache double the viewport FPS running at near 70 FPS, and if you export the destruction to Alembic the playback is even faster reaching a speed to around 90 FPS in average. Here a quick tutorial about using Maya 2019 cached playback with Pulldownit simulations.
Get the license of EML to PST converter. This is a wonderful app that gives you assistance to switch from Apple Mail to MS Outlook, Thunderbird to MS Outlook etc No matter what email client you are using if the file format is EML, this app will help you export from EML to personal folder with just a few clicks. Eml to pst converter keygen download. EML to PST Converter solves a common problem when switching mail programs or computers: e-mail clients store messages in their own formats which are incompatible with Microsoft Outlook.
Feb 1, 2016 - Pulldownit for Maya is a dynamics solver which allows for the creation. Of buildings, cracking surfaces or fracturing any kind of brittle material.
There are other improvements regarding animation keys, two new filters has been added, Butterworth and Key Reducer, the first one is intended to clean noise in animation capture data and the second is useful to remove needless keys in the animation. Besides the integration of Arnold Render in Maya is becoming deeper with each update, in version 2019 you can use Arnold render inside one Maya viewport or render regions directly in the viewport 2.0 Autodesk also claims complex scenes now load faster and interactions with viewport 2.0 are quicker, in our experience that’s true so far, so even if some people is disappointed for the lack of brand new features in other fields we think Autodesk has done it right making Maya faster and more reliable in this release, users should notice it in his everyday work. This project was about destroying a brick wall with an animated robot, I had done similar things in the past using Pulldownit and not difficult but this time I needed to create a thin long crack in the stucco before making the wall to collapse and in addition this crack should follow the trajectory of an animated laser beam coming from the hand of the robot, that was the main challenge.
Making the laser beam crack The laser is a simple thin cylinder in 3ds Max with the height value animated to make it grow towards the wall, besides the cylinder has a Octane material with emission per blue color, in this way it can illuminate the scene and finally to make it shine I added glare and bloom to the cylinder as a post process with Octane render itself. To fracture the wall in the shape of a circle I created a circle spline in 3ds Max and put it inside the stucco, then I used the path-based shatter feature of Pulldownit to create the fragments, with around 200 shards, but I wanted the center part of the wall to break later so I added a second local shatter pattern in the middle of about 70 shards. For making the crack following the trajectory of the light beam, I used a PDI cracker object attached to the circle path, then adding some keys to make sure the cracker had the same speed of the laser and by playing the simulation I got this appealing effect done in seconds. Only problem was the center part of the stucco was falling to the ground after it became isolated, to solve it I attached the stucco wall to the bricks behind by selecting the option “ Attach Nearest” of PDI Fracture Bodies. Hitting the wall The brick wall is made of small cubes attached together as a single object, I discovered this is important to get it broken in the shape of bricks in dynamics, otherwise the wall breaks as a continuous surface.