September 25, 2018 Creative Assembly has released a statement on this, and it appears the whole thing is at best a gross exaggeration of the truth. Creative Assembly says the Greek states, Rome, Carthage, and “some Eastern factions” have a 0% chance of any female generals appearing in their recruitment pool. The studio also confirms that, as YouTuber Republic of Play had discovered, other playable factions have a 10 to 15% chance, and only the Kushites have a 50% chance of spawning female generals. These values were intended “to represent the cultural differences in those factions during the time the game is set. “These percentage chances are moddable by players,” Creative Assembly adds, and “we’ve not seen a verifiable bug where this is shown to be different or not working as intended.” In case you’d missed this, Total War: Rome II is in the midst of a review-boming campaign on Steam, supposedly because one of its recent updates has made female characters more widespread. CA’s statement suggests that the controversy is overblown to say the least, and that complaints that cultures who wouldn’t have appointed women to lead armies are, simply, lies. The ‘evidence’ for any of this was always pretty thin, but one example was a screenshot of an all-female recruitment pool shared in, but taken by: Note there are eight generals in this recruitment pool, and the lit arrow buttons on the panel indicate erick has clicked through to view a particular selection of them.
Apr 25, 2014 - Total War: Rome 2 - MOD MANAGER Works with the CA game. I plan on helping Jam do some testing for various versions and making some. This is the official discussion topic of the Total War: Rome II - Emperor Edition Trainer and Cheats in the WeMod app.Please post any suggestions, bug reports, or praise that you may have for the cheats in here!
As, a selection like this was bound to happen across thousands of Rome II players, assuming a 10% spawn rate. Indeed, it looks like erick is playing Egypt here, and Republic of Play’s research suggests they have a 16% chance to spawn a female general. He also found that the birth rate of female characters into your family – which, obviously, ought to be 50% if you care about biological accuracy – is just 35%. The timing of all this is also a little suspicious., Rome 2’s last patch was three weeks ago, and contain no mention of female generals.
Only So Much Oil In The Ground (3:48) 13. Time Will Tell (4:47) 12. A Little Knowledge (Is A Dangerous Thing) (4:44) 15. Credit (4:22) 14. Luis miguel discografia completa torrent.
A week prior to that, the Ancestral Update did overhaul the game’s character system, but there’s of an increased spawn rate (except possibly the line: “added more variety to generals in Empire Divided”, which refers to one of the game’s scenarios). Female characters were first added in Rome II’s Desert Kingdoms DLC way back in March –. You’ll notice a list of named special characters, drawn from history, which have directly influenced factions such as Egypt and Kush where female generals are more common. CA is clear that certain cultures, including Roman and Greek ones, do not have female generals. In cultures where women did not hold public office, they have a special Cursus Honorum path that follows their influence in politics. We’ve not seen anything to suggest that anything has changed since then regarding their prevalance in the game, and Creative Assembly has said as much in a recent tweet. Yo — Total War (@totalwar) Given how baseless the initial outcry appears to have been, it’s telling how quickly it seized upon comments from a Total War community manager. While locking a lengthy Steam forum post on the issue, they said “Total War games are historically authentic, not historically accurate – if having female units upsets you that much you can either mod them out or just not play.”.
Links English forum: French forum: Divide et Impera has won multiple Creative Assembly awards including Best Overhaul 2014, Most Innovative 2015, and Player's Choice for both 2014 and 2015! Introduction Some of our overall goals and general vision include: - Increased difficulty and complexity for the player. We want to provide a real challenge while maintaining fun gameplay. - Added mechanics and content to make the experience more immersive and realistic for the player. - Overhauled faction rosters and units for historical authenticity and stunning quality in battles. - Battle mechanics that are a more accurate representation of ancient warfare.
Mod Guides for Custom Mechanics: Mod Information Due to the size and scope of the mod, it is difficult to list every single change that is made. The two primary areas we have focused on are (obviously) campaign and battle systems.
Our goal for the campaign is to provide unique, immersive, interesting mechanics that add to the overall realism and fun. In battles, we have focused on redoing every unit with amazing, new textures and models that represent historical sources while overhauling the battle mechanics to represent ancient warfare. Here is a very general overview of some of the more major changes and custom content: Campaign Content - Custom Reforms system independent of the technology tree. Most factions will gain new units based on imperium level and turn number.
September 25, 2018 Creative Assembly has released a statement on this, and it appears the whole thing is at best a gross exaggeration of the truth. Creative Assembly says the Greek states, Rome, Carthage, and “some Eastern factions” have a 0% chance of any female generals appearing in their recruitment pool. The studio also confirms that, as YouTuber Republic of Play had discovered, other playable factions have a 10 to 15% chance, and only the Kushites have a 50% chance of spawning female generals. These values were intended “to represent the cultural differences in those factions during the time the game is set. “These percentage chances are moddable by players,” Creative Assembly adds, and “we’ve not seen a verifiable bug where this is shown to be different or not working as intended.” In case you’d missed this, Total War: Rome II is in the midst of a review-boming campaign on Steam, supposedly because one of its recent updates has made female characters more widespread. CA’s statement suggests that the controversy is overblown to say the least, and that complaints that cultures who wouldn’t have appointed women to lead armies are, simply, lies. The ‘evidence’ for any of this was always pretty thin, but one example was a screenshot of an all-female recruitment pool shared in, but taken by: Note there are eight generals in this recruitment pool, and the lit arrow buttons on the panel indicate erick has clicked through to view a particular selection of them.
Apr 25, 2014 - Total War: Rome 2 - MOD MANAGER Works with the CA game. I plan on helping Jam do some testing for various versions and making some. This is the official discussion topic of the Total War: Rome II - Emperor Edition Trainer and Cheats in the WeMod app.Please post any suggestions, bug reports, or praise that you may have for the cheats in here!
As, a selection like this was bound to happen across thousands of Rome II players, assuming a 10% spawn rate. Indeed, it looks like erick is playing Egypt here, and Republic of Play’s research suggests they have a 16% chance to spawn a female general. He also found that the birth rate of female characters into your family – which, obviously, ought to be 50% if you care about biological accuracy – is just 35%. The timing of all this is also a little suspicious., Rome 2’s last patch was three weeks ago, and contain no mention of female generals.
Only So Much Oil In The Ground (3:48) 13. Time Will Tell (4:47) 12. A Little Knowledge (Is A Dangerous Thing) (4:44) 15. Credit (4:22) 14. Luis miguel discografia completa torrent.
A week prior to that, the Ancestral Update did overhaul the game’s character system, but there’s of an increased spawn rate (except possibly the line: “added more variety to generals in Empire Divided”, which refers to one of the game’s scenarios). Female characters were first added in Rome II’s Desert Kingdoms DLC way back in March –. You’ll notice a list of named special characters, drawn from history, which have directly influenced factions such as Egypt and Kush where female generals are more common. CA is clear that certain cultures, including Roman and Greek ones, do not have female generals. In cultures where women did not hold public office, they have a special Cursus Honorum path that follows their influence in politics. We’ve not seen anything to suggest that anything has changed since then regarding their prevalance in the game, and Creative Assembly has said as much in a recent tweet. Yo — Total War (@totalwar) Given how baseless the initial outcry appears to have been, it’s telling how quickly it seized upon comments from a Total War community manager. While locking a lengthy Steam forum post on the issue, they said “Total War games are historically authentic, not historically accurate – if having female units upsets you that much you can either mod them out or just not play.”.
Links English forum: French forum: Divide et Impera has won multiple Creative Assembly awards including Best Overhaul 2014, Most Innovative 2015, and Player's Choice for both 2014 and 2015! Introduction Some of our overall goals and general vision include: - Increased difficulty and complexity for the player. We want to provide a real challenge while maintaining fun gameplay. - Added mechanics and content to make the experience more immersive and realistic for the player. - Overhauled faction rosters and units for historical authenticity and stunning quality in battles. - Battle mechanics that are a more accurate representation of ancient warfare.
Mod Guides for Custom Mechanics: Mod Information Due to the size and scope of the mod, it is difficult to list every single change that is made. The two primary areas we have focused on are (obviously) campaign and battle systems.
Our goal for the campaign is to provide unique, immersive, interesting mechanics that add to the overall realism and fun. In battles, we have focused on redoing every unit with amazing, new textures and models that represent historical sources while overhauling the battle mechanics to represent ancient warfare. Here is a very general overview of some of the more major changes and custom content: Campaign Content - Custom Reforms system independent of the technology tree. Most factions will gain new units based on imperium level and turn number.